Generic and Custom Serializable Types
All built-in generics are automatically registered at initialization. You have a couple of options for complex key types.
If your application uses more complex key types that you want to make more accessible or easier to handle, you can derive a new class from
IGeodeSerializable. Another option is for the application to do its own object serialization using
Byte or a custom type.
If you have data that is best handled as a blob, such as structs that do not contain pointers, use a
Byte or, if you need something more complex than
Byte, implement a custom type using either
If you have a graph of objects in which each node can be serializable, the parent node calls
DataOutput.WriteObject to delegate the serialization responsibility to its child nodes. Similarly, your application calls
DataInput.ReadObject to deserialize the object graph.
IGeodeSerializable interface does not support object graphs with multiple references to the same object. If your application uses these types of circular graphs, you must address this design concern explicitly.